Skip to main content
Version: 3.1.0

Icicle Rust Usage Guide

Overview​

This guide covers the usage of ICICLE’s Rust API, including device management, memory operations, data transfer, synchronization, and compute APIs.

Build the Rust Application and Execute​

To successfully build and execute the Rust application using ICICLE, you need to define the ICICLE dependencies in your Cargo.toml file:

[dependencies]
icicle-runtime = { git = "https://github.com/ingonyama-zk/icicle.git", branch="main" }
icicle-core = { git = "https://github.com/ingonyama-zk/icicle.git", branch="main" }
icicle-babybear = { git = "https://github.com/ingonyama-zk/icicle.git", branch="main" }
# add other ICICLE crates here as needed

Once the dependencies are defined, you can build and run your application using the following command:

cargo run --release

This will compile your Rust application with optimizations and execute it.

note

The icicle-runtime crate is used to load backends, select a device, and interact with the device in an abstract way when managing memory, streams, and other resources, as explained in this guide.

Device Management​

Loading a Backend​

The backend can be loaded from a specific path or from an environment variable. This is essential for setting up the computing environment.

use icicle_runtime::runtime;

runtime::load_backend_from_env_or_default().unwrap();
// or load from custom install dir
runtime::load_backend("/path/to/backend/installdir").unwrap();

Setting and Getting Active Device​

You can set the active device for the current thread and retrieve it when needed:

use icicle_runtime::Device;

let device = Device::new("CUDA", 0); // or other
icicle_runtime::set_device(&device).unwrap();

let active_device = icicle_runtime::get_active_device().unwrap();

Querying Device Information​

Retrieve the number of available devices and check if a pointer is allocated on the host or on the active device:

let device_count = icicle_runtime::get_device_count().unwrap();

Memory Management​

Allocating and Freeing Memory​

Memory can be allocated on the active device using the DeviceVec API. This memory allocation is flexible, as it supports allocation on any device, including the CPU if the CPU backend is used.

use icicle_runtime::memory::DeviceVec;

// Allocate 1024 elements on the device
let mut device_memory: DeviceVec<u8> = DeviceVec::<u8>::device_malloc(1024).unwrap();

The memory is released when the DeviceVec object is dropped.

Asynchronous Memory Operations​

Asynchronous memory operations can be performed using streams. This allows for non-blocking execution, with memory allocation and deallocation occurring asynchronously.

use icicle_runtime::stream::IcicleStream;
use icicle_runtime::memory::DeviceVec;

let mut stream = IcicleStream::create().unwrap(); // mutability is for the destroy() method

// Allocate 1024 elements asynchronously on the device
let mut device_memory: DeviceVec<u8> = DeviceVec::<u8>::device_malloc_async(1024, &stream).unwrap();

// dispatch additional copy, compute etc. ops to the stream

// Synchronize the stream to ensure all operations are complete
stream.synchronize().unwrap();
stream.destroy().unwrap(); //
note

Streams need be explicitly destroyed before being dropped.

Querying Available Memory​

You can retrieve the total and available memory on the active device using the get_available_memory function.

use icicle_runtime::memory::get_available_memory;

// Retrieve total and available memory on the active device
let (total_memory, available_memory) = get_available_memory().unwrap();

println!("Total memory: {}", total_memory);
println!("Available memory: {}", available_memory);

This function returns a tuple containing the total memory and the currently available memory on the device. It is essential for managing and optimizing resource usage in your applications.

Data Transfer​

Copying Data​

Data can be copied between the host and device, or between devices. The location of the memory is handled by the HostOrDeviceSlice and DeviceSlice traits:

use icicle_runtime::memory::{DeviceVec, HostSlice};

// Copy data from host to device
let input = vec![1, 2, 3, 4];
let mut d_mem = DeviceVec::<u32>::device_malloc(input.len()).unwrap();
d_mem.copy_from_host(HostSlice::from_slice(&input)).unwrap();
// OR
d_mem.copy_from_host_async(HostSlice::from_slice(&input, &stream)).unwrap();

// Copy data back from device to host
let mut output = vec![0; input.len()];
d_mem.copy_to_host(HostSlice::from_mut_slice(&mut output)).unwrap();
// OR
d_mem.copy_to_host_async(HostSlice::from_mut_slice(&mut output, &stream)).unwrap();

Stream Management​

Creating and Destroying Streams​

Streams in Icicle are used to manage asynchronous operations, ensuring that computations can run in parallel without blocking the CPU thread:

use icicle_runtime::stream::IcicleStream;

// Create a stream
let mut stream = IcicleStream::create().unwrap();

// Destroy the stream
stream.destroy().unwrap();

Synchronization​

Synchronizing Streams and Devices​

Synchronization ensures that all previous operations on a stream or device are completed before moving on to the next task. This is crucial when coordinating between multiple dependent operations:

use icicle_runtime::stream::IcicleStream;

// Synchronize the stream
stream.synchronize().unwrap();

// Synchronize the device
icicle_runtime::device_synchronize().unwrap();

These functions ensure that your operations are properly ordered and completed before the program proceeds, which is critical in parallel computing environments.

Device Properties​

Checking Device Availability​

Check if a specific device is available and retrieve a list of registered devices:

use icicle_runtime::Device;

let cuda_device = Device::new("CUDA", 0);
if icicle_runtime::is_device_available(&cuda_device) {
println!("CUDA device is available.");
} else {
println!("CUDA device is not available.");
}

let registered_devices = icicle_runtime::get_registered_devices().unwrap();
println!("Registered devices: {:?}", registered_devices);

Querying Device Properties​

Retrieve properties of the active device to understand its capabilities and configurations:

use icicle_runtime::Device;

let cuda_device = Device::new("CUDA", 0);
if icicle_runtime::is_device_available(&cuda_device) {
icicle_runtime::set_device(&cuda_device);
let device_props = icicle_runtime::get_device_properties().unwrap();
println!("Device using host memory: {}", device_props.using_host_memory);
}

These functions allow you to query device capabilities and ensure that your application is running on the appropriate hardware.

Compute APIs​

Multi-Scalar Multiplication (MSM) Example​

Icicle provides high-performance compute APIs such as Multi-Scalar Multiplication (MSM) for cryptographic operations. Here's a simple example of how to use the MSM API in Rust.

// Using bls12-377 curve
use icicle_bls12_377::curve::{CurveCfg, G1Projective, ScalarCfg};
use icicle_core::{curve::Curve, msm, msm::MSMConfig, traits::GenerateRandom};
use icicle_runtime::{device::Device, memory::HostSlice};

fn main() {
// Load backend and set device
let _ = icicle_runtime::runtime::load_backend_from_env_or_default();
let cuda_device = Device::new("CUDA", 0);
if icicle_runtime::is_device_available(&cuda_device) {
icicle_runtime::set_device(&cuda_device).unwrap();
}

let size = 1024;

// Randomize inputs
let points = CurveCfg::generate_random_affine_points(size);
let scalars = ScalarCfg::generate_random(size);

let mut msm_results = vec![G1Projective::zero(); 1];
msm::msm(
HostSlice::from_slice(&scalars),
HostSlice::from_slice(&points),
&MSMConfig::default(),
HostSlice::from_mut_slice(&mut msm_results[..]),
)
.unwrap();
println!("MSM result = {:?}", msm_results);
}