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Version: 3.1.0

Multi GPU APIs

TODO update for V3

To learn more about the theory of Multi GPU programming refer to this part of documentation.

Here we will cover the core multi GPU apis and a example

A Multi GPU example

In this example we will display how you can

  1. Fetch the number of devices installed on a machine
  2. For every GPU launch a thread and set an active device per thread.
  3. Execute a MSM on each GPU

...

let device_count = get_device_count().unwrap();

(0..device_count)
.into_par_iter()
.for_each(move |device_id| {
set_device(device_id).unwrap();

// you can allocate points and scalars_d here

let mut cfg = MSMConfig::default_for_device(device_id);
cfg.ctx.stream = &stream;
cfg.is_async = true;
cfg.are_scalars_montgomery_form = true;
msm(&scalars_d, &HostOrDeviceSlice::on_host(points), &cfg, &mut msm_results).unwrap();

// collect and process results
})

...

We use get_device_count to fetch the number of connected devices, device IDs will be 0, 1, 2, ..., device_count - 1

into_par_iter is a parallel iterator, you should expect it to launch a thread for every iteration.

We then call set_device(device_id).unwrap(); it should set the context of that thread to the selected device_id.

Any data you now allocate from the context of this thread will be linked to the device_id. We create our MSMConfig with the selected device ID let mut cfg = MSMConfig::default_for_device(device_id);, behind the scene this will create for us a DeviceContext configured for that specific GPU.

We finally call our msm method.

Device management API

To streamline device management we offer as part of icicle-cuda-runtime package methods for dealing with devices.

set_device

Sets the current CUDA device by its ID, when calling set_device it will set the current thread to a CUDA device.

Parameters:

  • device_id: usize: The ID of the device to set as the current device. Device IDs start from 0.

Returns:

  • CudaResult<()>: An empty result indicating success if the device is set successfully. In case of failure, returns a CudaError.

Errors:

  • Returns a CudaError if the specified device ID is invalid or if a CUDA-related error occurs during the operation.

Example:

let device_id = 0; // Device ID to set
match set_device(device_id) {
Ok(()) => println!("Device set successfully."),
Err(e) => eprintln!("Failed to set device: {:?}", e),
}

get_device_count

Retrieves the number of CUDA devices available on the machine.

Returns:

  • CudaResult<usize>: The number of available CUDA devices. On success, contains the count of CUDA devices. On failure, returns a CudaError.

Errors:

  • Returns a CudaError if a CUDA-related error occurs during the retrieval of the device count.

Example:

match get_device_count() {
Ok(count) => println!("Number of devices available: {}", count),
Err(e) => eprintln!("Failed to get device count: {:?}", e),
}

get_device

Retrieves the ID of the current CUDA device.

Returns:

  • CudaResult<usize>: The ID of the current CUDA device. On success, contains the device ID. On failure, returns a CudaError.

Errors:

  • Returns a CudaError if a CUDA-related error occurs during the retrieval of the current device ID.

Example:

match get_device() {
Ok(device_id) => println!("Current device ID: {}", device_id),
Err(e) => eprintln!("Failed to get current device: {:?}", e),
}

Device context API

The DeviceContext is embedded into NTTConfig, MSMConfig and PoseidonConfig, meaning you can simply pass a device_id to your existing config and the same computation will be triggered on a different device.

DeviceContext

Represents the configuration a CUDA device, encapsulating the device's stream, ID, and memory pool. The default device is always 0.

pub struct DeviceContext<'a> {
pub stream: &'a CudaStream,
pub device_id: usize,
pub mempool: CudaMemPool,
}
Fields
  • stream: &'a CudaStream

    A reference to a CudaStream. This stream is used for executing CUDA operations. By default, it points to a null stream CUDA's default execution stream.

  • device_id: usize

    The index of the GPU currently in use. The default value is 0, indicating the first GPU in the system.

    In some cases assuming CUDA_VISIBLE_DEVICES was configured, for example as CUDA_VISIBLE_DEVICES=2,3,7 in the system with 8 GPUs - the device_id=0 will correspond to GPU with id 2. So the mapping may not always be a direct reflection of the number of GPUs installed on a system.

  • mempool: CudaMemPool

    Represents the memory pool used for CUDA memory allocations. The default is set to a null pointer, which signifies the use of the default CUDA memory pool.

Implementation Notes
  • The DeviceContext structure is cloneable and can be debugged, facilitating easier logging and duplication of contexts when needed.

DeviceContext::default_for_device(device_id: usize) -> DeviceContext<'static>

Provides a default DeviceContext with system-wide defaults, ideal for straightforward setups.

Returns

A DeviceContext instance configured with:

  • The default stream (null_mut()).
  • The default device ID (0).
  • The default memory pool (null_mut()).

Parameters

  • device_id: usize: The ID of the device for which to create the context.

Returns

A DeviceContext instance with the provided device_id and default settings for the stream and memory pool.

check_device(device_id: i32)

Validates that the specified device_id matches the ID of the currently active device, ensuring operations are targeted correctly.

Parameters

  • device_id: i32: The device ID to verify against the currently active device.

Behavior

  • Panics if the device_id does not match the active device's ID, preventing cross-device operation errors.

Example

let device_id: i32 = 0; // Example device ID
check_device(device_id);
// Ensures that the current context is correctly set for the specified device ID.